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First Game Setup

The below information is a step-by-step guide to setting up your first game as described in the Learn to Play Rulebook.  The main differences between this setup and the original game setup is that the first game setup has 1. Fixed starting systems for Rebels and Imperials and 2. Fixed starting unit setups.  The first game also ignores the use of action cards, using them only to recruit new leaders.

Players either choose to play as the Rebel Alliance or the Galactic Empire.

Step 1: Choose Faction

Each player takes his four starting leaders and places the in the box labeled "Leader Pool" on his faction sheet.

Step 2: Place Starting Leaders

1. Remove the following probe cards:

  • Corellia

  • Mandalore

  • Saleucami

  • Sullust

  • Mustafar

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2. Kashyyyk (Rebel)

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3. Bothawui (Rebel)

  • 1 Corellian Corvette

  • 1 Rebel Transport

  • 1 X-Wing

  • 1 Y-Wing

  • 3 Rebel Troopers

  • 1 Airspeeder

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4. Naboo (Rebel)​

Step 4: Prepare Objective Deck

Sort objective cards into 3 piles based on the number shown on the card back (I, II, or III) and shuffle each pile individually.  Then place pile III on the "Objectives" space of the game board; place pile II on top of pile III, and finally place pile I on top of pile II to create a single objective deck.  Then, the Rebel player draws one card from the objective deck.

Step 3: Prepare Reputation and Time Markers

Place the time marker on space "1" of the track and the reputation marker on space "14" of the track.

Step 5: Prepare Action Deck

Each player takes all of his action cards that have a recruit icon and shuffles them to create his action deck.  He places it face down next to his faction sheet on the side labeled "Action deck."  All action cards that do not have a recruit icon are not used for the first game.

Step 6: Prepare Tactic Decks, Project Cards, Markers, and Dice

Shuffle space and ground tactic cards.  Shuffle project cards (imperial mission cards with a white star at the bottom-right corner of the card) and place this deck on the "Project" space of the game board.

Step 7: Prepare Mission Cards

Each player takes his four starting mission cards (identified by a curved arrow at bottom of card) and sets them aside.  Shuffle remaining mission cards.  He places the mission deck face down next to his faction sheet on the side labeled "Mission Deck"

Step 8: Place starting units and loyalty

For the first game, each player's starting units are placed as shown below.

5. "Rebel Base" Space

  • 1 X-Wing

  • 1 Y-Wing

  • 3 Rebel Troopers

  • 1 Airspeeder

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6. Saleucami (Subjugated)

  • 1 Star Destroyer

  • 2 TIE Fighters

  • 2 Stormtroopers

  • 1 AT-ST

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7. Mandalore (Subjugated)

  • 1 Death Star

  • 4 TIE Fighters

  • 2 Stormtroopers

  • 1 AT-ST

8. Coruscant

  • ​1 Star Destroyer

  • 1 Assault Carrier

  • 2 TIE Fighters

  • 3 Stormtroopers

  • 1 AT-AT

  • 1 AT-ST

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9. Corellia (Loyal)

  • 1 Assault Carrier

  • 1 Stormtrooper

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10. Sullust (Subjugated)

  • 1 Star Destroyer

  • 2 TIE Fighters

  • 2 Stormtroopers

  • 1 AT-ST

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11. Mustafar (Loyal)

  • 1 Assault Carrier

  • 2 TIE Fighters

  • 2 Stormtroopers

  • 1 AT-ST

Step 9: Choose Base Location

The Rebel player secretly chooses one card and places it facedown under the Rebel base "Location" space of the game board.  Then, the probe deck is shuffled and placed on the "Probe Deck" space of the game board.  For your first game, make sure the Rebel player chooses a system that is not adjacent to any Imperial units.

Each player takes his four starting missions and draws two additional cards from his mission deck to create his starting hand.  Players are now ready to begin playing the game!

Step 10: Draw Starting Hand

Imperial Starting Leaders (Source: Fantasy Flight Games)

Rebel Starting Leaders (Source: Fantasy Flight Games)

Rebel Starting Mission Cards

Imperial Starting Mission Cards

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